A video game is a controlled form of play, often undertaken for fun or entertainment, and at times used as an educational resource. Games are very different from work, which traditionally are carried out for monetary reward, and from literature, which frequently are an expression of personal or aesthetic perspectives. In both cases, the activities performed have significant social, economic, and emotional elements. Work, in contrast, is typically concerned with the achievement of certain ends. However, games are used as entertainment, while they can also teach valuable skills in areas such as social interaction, decision making, memory, spatial awareness, etc.
There has been a lot of research on the positive effects of video games. One of the most-widespread studies was conducted in Japan, where people were asked to perform physical movements, such as pounding the ground, kicking, throwing, stepping, etc., in a video game environment. The results showed that the participants showed improved hand-eye coordination compared with those who simply played a computer game. Another study from the Boston University School of Medicine found that there was a significant improvement in cognitive ability, as measured by the participant’s IQ, when participants performed an activity using their physical skill set, such as throwing a ball using only their dominant hand. Video game activities also resulted in an increase in the participants’ motor skills; for example, one participant demonstrated a significantly better braking and turning speed than those in another experimental group who completed identical video games.
The studies mentioned above, concluded that games use many of the same brain mechanisms as traditional intellectual processes, such as problem solving and analysis. It is therefore not surprising that the games use many of the same motor skills that one uses when playing a traditional board game. One of the most important results came from a study conducted by psychologists at Binghamton University, New York. This study found that the games, in which players used a tool to make a certain type of decision, required a similar type of planning and mentalizing skills as traditional chess, bicep curls, or push-ups.
As mentioned above, many people believe that board games are boring, because the only way to win is to “buy” more cards, increase your power, or move to the next level on the proverbial Ladder of Excellence. However, this main article is about educational games, not video games for young children or “casual gamers.” In fact, experts from across the board agree that the best educational games are those that engage all of the senses: sight, touch, sound, smell, or taste. Traditional card games do not require the players to have a good sense of balance, sight, or hearing.
However, there are many games that require these senses, for the reason that they require a certain amount of physical activity. In fact, Dr. Crawford discovered that his children loved playing the game called Crawlspace, in which the children must crawl toward the bottom of a maze (while avoiding obstacles in their path). While they crawl, Dr. Crawford points out to them various objects that crawl up along the bottom of the maze, like bumps, holes, protruding legs, etc. In this main article, we will discuss two related games: Mentalist and Stacked Tower. In mentalist, the object is to answer a series of mnemonics, and then use these answers to find the answers to as many as 10 different problems.
Stacked Tower is very similar to Mentalist, except that it adds another 10 levels. The object of Stacked Tower is the same as in Mentalist – answer mnemonics, but this time, you must place all of the mnemonics on the board in the right place. These mnemonics are arranged in a stack, starting at the bottom of the stack and working up. There is no outer limit to the number of mnemonics you can place on the board, although many people claim there are no “wrong” answers in Stacked Tower. As in Mentalist, the mnemonics are displayed in color order, either ascending or descending. Like in Mentalist, a player has to click on each of the mnemonics in a certain order to make a correct answer.